Valve
What to expect from virtual reality in 2016
Posted in Games on 20th Mar, 2016
by Alex Muller
We are past the 'if' phase of VR and on to the 'when.'
In 2016, Virtual Reality's Moment of Truth Is Finally Here
Posted in Software on 11th Mar, 2016
by Alex Muller
2016 is going to be an incredible year for VR. For those in the VR industry, this is the day they have been dreaming about for years if not decades.
Giving up the controller and getting exercise in virtual reality
Posted in Games on 14th Feb, 2016
by Alex Muller
Virtual reality could be used to fight obesity and make society healthier.
Virtual Reality Video Game Industry to Generate $5.1 Billion in 2016
Posted in Business on 9th Feb, 2016
by Alex Muller
Consumers will spend $5.1 billion on virtual reality gaming hardware, accessories and software in 2016. Thats up from the $660 million spent in 2015.
The Step Needed to Make Virtual Reality More Real
Posted in Hardware on 1st Feb, 2016
by Alex Muller
If VR is going to be truly immersive, holding a game controller could be distracting. Companies will instead try to let you control the action with your eyes, head, or fingers.